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Metahuman iclone
Metahuman iclone









metahuman iclone

(5) Transferred all props, characters and animations other than the metahuman using FBX transfer - the metahuman was the only one on live link. I read in one of the forums that this improves performance - people had data for that. (4) Turned off fixed frame rate on unreal - my character was standing in one place. I spent time exploring this option, thinking a lower resolution would improve FPS performance. (3) 2k resolution vs 8k resolution for metahuman - did not make a difference to fps performance. This burned less system resources and allowed greater FPS.

metahuman iclone

(2) Turned off visibility for everything - Every single character and prop in both iclone and unreal was turned off. My performance was being limited by Unreal fps, so I set a max frame rate for iClone fps so that both iClone and Unreal go above my threshold for being able to record. Changed the low latency mode to "ultra" instead of the default "on". Changed the power management mode to "max performance" instead of the default normal. I changed the application settings for Unreal and iClone. (1) Settings on the nVIDIA control panel for the GPU - These make a huge difference. So, figured I'd pay it forward for so many of you helping me with my questions - by sharing some of the things I learned. I read on forums that a lot of people had similar issues. I tried a whole bunch of experiments, and finally got it to work well! I now have 80fps in unreal and close to 60fps in iClone. Just following the things in the reallusion videos was not enough. Thanks to you all for helping me ramp up on iClone and on this project! I had a lot of issues getting ok FPS on the iClone to Unreal recording using "take recorder".











Metahuman iclone